VR Moba Input
A downloadable game
This prototype was created independently by DevinWeidinger over the course of 20 hours during the 2017 VR Austin Jam.
A Input prototype for conventional top down character control/auto attacking.
The move commands (Move and Attack Move) are sent by placing your hands above the table and squeezing the triggers. In the WebGL version this is simulated by using the left and right mouse buttons.
Built targeting the Universal Windows Platform / Windows MR . Due to challenges with Unity's patch version and Window's SDK I wasn't able to kick out a build for this platform. I'll post a Vive/Oculus compatible build sometime soon, follow me on itch or twitter to know when it's available.
How would this input scheme work with a large moba map? By combining these two systems.
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